Recently, the Greymoor and Update 26 launced on PC. With this update, the Malacath's Band of Brutality was added to the game. This set gives a 1-piece item bonus of increasing your damage by 25% but you cannot critically strike. Is this set worth it?
To test if it is worth it, we use a theoretical approach, rather than play testing the set. This means we will use simple mathematics to calculate the damage. We will assume no other bonusses to damage are applied and no reductions to damages apply - such as penetration and resistance levels. We also ignore the fact that this one set piece may sactifice item bonuses from other sets that increase damage - such as maximum resource pools and spell/weapon damage stats.
Let us assume our normal damage (Ndamage) = 2,000. This will mean that our critical damage (Cdamage) = 3,000.
Cdamage = Ndamage * 1.5, such that Cdamage = 2,000 * 1.5 = 3,000.
With Malacath's Band of Brutality (MBB) our damage will be lower because we cannot critical damage the enemy. This will reduce our damage to 2,500.
MBBdamage = Ndamage * 1.25 = 2,000 * 1.25 = 2,500, such that MBBdamage = 2,000 * 1.25 = 2,500.
Does this mean that Malacath's Band of Brutality is always worse? With this data, one would conclude that it always will be worse. However, if we take critical strike chance into account, this conclusion may change.
Until now, we considered only one hit (N = 1). Now let us consider 100 hits (N = 100) and a critical strike chance of 50%. Meaning that every hit has the probability of critically striking of 0.5. If we approach N = ∞ (infinity), about 50% of ∞ (infinity) will critically strike. Therefore, we assume that of the 100 hits, 50% will critically strike. In real situations, this may be lower or higher. This means that with N = 100, 50 will critically strike. We will call these critical strikes Ncrit and the critical strike chance Cchance. This means that our total damage (Tdamage) will be 250,000.
Tdamage = Ndamage * (N - Ncrit) + Cdamage * Ncrit = 2,000 * (100 - 50) + 2,500 * 50 = 250,000
with Ncrit = N * (1 - Cchance) = 100 * (1 - 50%) = 50
When we use Malacath's Band of Brutality and deal 25% more normal damage but cannot critically strike with 100 hits (N = 100), we get the same amount of damage: 250,000.
Tdamage = MBBdamage * N = 2,500 * 100 = 250,000
This means that when our critical strike chance is 50%, the total damage is equal to the total damage when we wear Malacath's Band of Brutality and get 25% more normal damage but cannot critically strike. When we further evaluate both situations, we find that when our critical strike chance is greater than 50% our total damage is greater than the total damage wearing Malacath's Band of Brutality. However, when our critical strike chance is smaller than 50%, Malacath's Band of Brutality will outperform in terms of damage.
When critical strike chance < 50%, Malacath's Band of Brutality outperforms relying on critical damage.
When critical strike chance = 50%, the damage is equal.
When critical strike chance > 50%, relying on critical damage outperforms wearing Malacath's Band of Brutality.
These hypotheses, however, will need field testing to find evidence for them or reject them. Therefore, these statistics only give an estimated indication of the behaviour of the total damage but not an exact indication.
Verdict: Malacath's Band of Brutality is only worth it when your critical strike chance is lower than 50%. Wearing Malacath's Band of Brutality when your critical strike chance is higher than 50% will result in lower performance than if we simply rely on critical striking the target.
With the Morrowind Patch of June this year, a lot of new content will be added. From Battlegrounds to 30+ hours of PVE content. Most noticable is the (re)introduction of the Warden class.
The Warden class was a class available in the Bèta of The Elder Scrolls Online. Back then the class was mostly focussed on healing. The Templar however rendered this class oblivious and the class was removed from the game.
However the Warden class is making a return into Tamriel. The class has been reworked and can be played in three different ways. The Animal Companion skills are based on fauna. Summoning multiple beasts to compete against enemies. The healer aspect of the Warden is called Green Balance. These skills are nature based and include mostly ranged heals. The last way to play the Warden is a bit different and is called Winter's Embrace. It's focus is clearly put on Frost abilities. It would be correct to state the cryomancer will finaly make an entry into the game. And is mostly about tanking and protecting allies.
We have put all the ultimate, active abilites and passive abilities of the Warden class in an overview for you. So you don't have to scroll through many pictures made by MissBizz on our Warden class dedicated page, which you can find here.
Today, the Shadows of the Hist DLC patch is live. Patch 11 it is also called and it comes with pleasant changes and fixes to the base game. Especially the races of the game see small changes and major bugs have been fixed with this patch.
Update 11 features four new dungeons and changes/fixes to already existing dungeons. Allowing for PVE players to explore new grounds and fight new bosses.
Also in the Crown store players will be able to change their appearance and/or race through the use of Tokens. The update also comes with Tokens to change your name and Premium Hairstyles, Adornments, & Markings. ESO Plus members will also be able to use custom dies.
The base game patch includes:
To see what changes to your Race and Class please check out our Update 11 dedicated page:
Recently Zenimax Online Studios (ZOS) released the patch notes (v2.4.0) for the Dark Brotherhood Patch. The DLC and patch will add many changes and new content to the game.
Elder Scrolls Online has been a project in progress ever since its launch. The fourth big DLC is the Dark Brotherhood DLC. Its predicessors were Orsinium, Imperial City and the Thieves Guild. Each were received with joy and sometimes with a little bit of pain due to changes. In the latest patch, ZOS focussed on Magicka. In this patch they said to give the Stamina builds a large change.
Unlike the previous patch, we decided to not show the changes in the blog. To see what will change for you in the Dark Brotherhood Patch, we would like to direct you to our special page: Dark Brotherhood Patch.
On this page you can find a summary and the most significant (game changing) changes to come in the Dark Brotherhood Patch.
In short the DLC will bring you a lot of new content:
- A new zone: the Gold Coast, Cyrodiil. Known from The Elder Scrolls IV: Oblivion.
- Visit cities like Kvatch and Anvil.
- New daily quests.
- Two new Delves (Hrota Cave and Garlas Agea).
- Two new boss-encounters (The Kvatch Arena and Limenauruus the minotaur at Tribune's Folly).
- New gear.
- New rewards.
- The Assassins League crafting style.
In short the patch will bring:
- Veteran ranks removed.
- Changes to skills.
- Ongoing Cyrodiil improvements
- Toggle-able Nameplates
- And more...
Finally it is here: the long awaited Thieves Guild Patch (v2.3.5). A complete new zone, new gear and old features making a comeback!
The new zone that comes with the Thieves Guild DLC is Hew's Bane. A Hammerfell location to admire. In this zone you will find a large amount of (repeatable) missions and live a thief's life. But you do not have to go at it alone. A new trail is added featuring challenging bosses: Maw of Lorkhaj.
Most noteworthy patch notes:
- Scrolling Combat Text (SCT), similar to Foundry Tactical Combat (FTC) it will show on screen scrolling text of your damage, heals and more.
- 64-bit client, ESO will now support more than 4Gb RAM. Resulting into less memory crashes for PC.
- DirectX 11 upgrade, the implementation of DirectX 11 will allow better performance and better visuals. DirectX 9 Graphics Cards are no longer supported!
- Adhazabi Aba-daro the Golden, a rare item merchant that appears at set locations on the map at set times, carrying rare items. You’ll be able to find Adhazabi in the following locations:
Western Elsweyr Gate (AD)
Northern Highrock Gate (DC)
Southern Morrowind Gate (EP)
- Forward Camps, these camps are making a comeback and will be available for purchase at the Siege Merchant.
- Siege Weapons, will do 30% more damage. DoT has been reduced to 6 seconds. Oil catapults now take away roughly 20% of enemy Stamina. Lightning Balistae now will take away roughly 10% of enemy Magicka. Ballistae will now turn faster and will have 100% accuracy. Most snaring from Siege Weapons have been normalised to 50% (was 75%).
- Alliance points for killing a player has been doubled.
Champion System improvements:
- The Champion System has been re-balanced and will be more diverse.
New Collection Category, Assistants:
- Full bagspace? No worries, your bank assistant is ready. Need to buy some items? Your merchant assistant is their for you. These assistants can be summoned like pets but not at the same time.
New Collection Category, Mementos:
- No longer will collectibles burden your character on his or her travels. All your already earned collectibles will be moved to the Collection System. Saving you a lot of bag -and bankspace.
- Recipies will appear on vendors throughout Tamriel.
- Food recipies will be sold by Chefs.
- Drink recipies will be sold by Brewers.
- Provisioning Writs do no longer award recipies.
And much more!
dd/mm/yyyy - UTC +1
Delivering Elder Scrolls Online support, tutorials, guides and builds since 2011