This blog post requires a short introduction. I've been playing ESO since Beta and I am an ESO enthousiast. When I joined, I was especially interested in the PvP part of the game. Large scale combat on a large map. Ever since, however, the game had its ups and downs. The biggest 'down' is the server lag. Last year, in April 2020, I started a discussion outlining all the issues that are caused by server lag. This got a lot of response from other players in the game - who were experiencing the same issues. ZOS only moderated the discussion but never provided any feedback (I doubt if they ever read it). This year, I have been rage quitting from PvP more often than ever before. In the past 7 years - in which ZOS promised server improvements over and over again - ZOS only seemed to have push new content, and never actually fixed the server lag. Hence, I bumbed the discussion on the Forums to put it under attention again. This time, I also put it in more perspective by providing a shortlist of examples of discussions addressing the same issues over the past 7 years. My honest opinion is: if you want to play ESO because of PvP, don't buy the game. Get away from it as far as you can. Only buy this game if you want to do quests, dungeons or do some role playing. --------------- This line marks the beginning of the discussion I started on the Forums ---------------
August 2021: The same issues still exist today. I've also looked up some older discussions on this matter. It turns out that server lag is an issue that always existed. Take for example:
These posts are just a small selection of discussions on the Forums over the past 7 years. You (the reader) can make up your own mind about what this tells you. April 2020: This is probably one of a billion threats so far about the server lag. However, I wanted to mention that I have played this game since it was first available to the public, and I have seen some bad lag in the past. After a few weeks of not playing, I couldn't help but notice that the lag on the EU server currently is extremely bad. And I mean, really really really bad. I have never seen the lag is so bad in this game before. I have seen some hiccups where server lag was temporarily extreme but that was temporary. The current lag is constant and that makes a hugely different experience. Since ZOS wants to see constructive feedback on the game on the forums, I present the following issues caused by lag: - Abilities don't work by pressing the designated buttons unless you press them like a monkey on speed. - Dodging doesn't work - Getting stunned or knocked in the sky (such as with Take Flight) literally is delayed by several seconds and gets you glued to the ground for several seconds. - Snares completely glue you to the ground and disallow you to use any ability or form of movement. - Enemies dodging your attacks renders them invulnerable for not just a moment, but sometimes over 3-5 seconds. - Damaging abilities simply don't 'land' on the enemy. - Healing abilities simply do not heal or only after several seconds have passed. - NPCs are sometimes invulnerable and teleport (slide) over the ground for seconds after being stunned. - Mounting gets you stuck in the whistling part of the animation for seconds. - People are rubber banding on screen. - Random loading screens appear in the middle of nowhere. - NPCs sometimes just appear out of nothing or disappear into nothing. - Snare immunity abilities (e.g. from Forward Momentum) don't activate at all. - Hard CC immunity abilities don't activate most of the time. - Hard CC immunity after breaking free doesn't activate most of the time. - Breaking free doesn't work > half of the time. - Animations of abilities often do not work or do not show their visual effect when active. - Animations of abilities stop halfway through the animation, costing resources but not applying the effect from the abilities. - After dodge rolling, the ability bar greys out (a.k.a. you cannot activate abilities) for several seconds. - Activating/using a potion is often impossible unless you really spam the button. - Damage from abilities 'arrive' seconds after actually dealing the damage. (also received damage arrives seconds after being dealt to the receiver). - Health desyncs - Resource desyncs In short: the lag is killing the PvP game. It wouldn't hurt the game if some of the ESO: Plus money was actually spent on optimizing the servers or optimizing the games engine to reduce calculations needed on the server-side of the game. UPDATE for PvE issues: - Bosses lag out. - Skills do not fire. - NPCs are 'sliding' on the ground, and are often impossible to damage while they are 'sliding'. - Random serverside lag spikes instantly kill players. - Lots and lots of desyncs of resources (health, stamina, and magicka). - Delayed resource recovery. - Delayed damage 'hits' from direct damage abilities. - Delayed heal 'hits' from direct heal abilities. - Slow rendering of serverside content. - Rubberbanding of players. - Stuns caused by NPCs are delayed (delay between visual and actual effect). - CC immunity after hard CC often doesn't activate and leaves you open to a series of stuns (obviously caused by serverside lag) draining all your stamina (if you still have anything left). - Breaking free is sometimes 'blocked' even though the client-side of the game indicates that enough stamina resources are available. - Resources sometimes simply drain without reason. - Activating a buff or heal over time does play the visual but doesn't actually take into effect. - Activating potions: well..good luck with that, it is nearly impossible. - Light or heavy attack weaving is nearly impossible due to lag. - Health desyncs - Resource desyncs - Random loading screens in PVE environments in random locations - and the list continues... And as a disclaimer: - No, this is not an 'I quit threat'. - No, it is not my internet connection (Speedtest: 19 PR, 51.44 Mbps download, 20.64 Mbps upload, and no packet loss). - No, it is not because I am gaming via WiFi (I play al sorts of MMO games and they are all fine). - No, it is not my FPS (which is >30 all of the time, which is reasonable). - No, I do not own a potato (I can run Crisis on this, and I admit, old machine) - Yes, I tried disabling addons. - Yes, I tried repairing my game. - Yes, I tried reinstalling my game. - Yes, I tried clearing my computer's cache. - Yes, I tried restarting my computer.
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At the moment of writing (July 8th, 2021), there seems to be an issue with the Elder Scrolls Online Forums. When loading the url https://forums.elderscrollsonline.com/, the page only loads the background image. On the Forums, ZOS has confirmed that they are looking into the issue, which seems to be related to a JavaScript error on their side. Ironically, the temporary fix for this problem is shared on the Forums. However, since you cannot get access to the Forums on your desktop, you are unable to find this solution. Hence I made this blog post on how to solve this Forums problem (for Microsoft Edge).
First of all, this is a Microsoft Edge browser fix that uses a Microsoft Edge extensions. If you are using any other browser, this solution may not help. However, it is worth considering because extensions are also available in other browsers.
Using Google Chrome? Read the Google Chrome version of this fix. Using Mozilla Firefox? Read the Mozilla Firefox version of this fix.
The problem: You are unable to view the Forums. This is probably caused by JavaScript, which makes the Forums invisible. The page only loads the background image.
The fix: Step 1: Go to the Microsoft Store. Type the following address in the address bar of your MS Edge browser: https://microsoftedge.microsoft.com/addons/Microsoft-Edge-Extensions-Home
Step 2: Search for "Custom Style Script".
Step 3: Click on the "Download" button. A pop-up will appear, click on "Add extension" to add the extension to your MS Edge browser. Disclaimer Adding extensions to your browser is at your own risk. I am not liable for any damage to the software, your hardware, or loss and risk of (personal) data as a consequence of adding add-ons to your browser.
Step 4: In the top right of your browser, click on the Custom Style Script icon.
Step 5: Click on "Open options page". A new tab will open.
Step 6a: Click on "III. Code" to expand the code section.
Step 6b: Enter the ESO Forums URL into the field under the "URL" header. https://forums.elderscrollsonline.com/
Step 7: Enter the CSS style code (see below) in the field under the Style (CSS) header.
Step 8: Click on the "+" (plus sign).
Section III. Table will automatically expand after you clicked the "+" (plus sign). Make sure that "Domain" and "Top" are ticked.
Step 9: You can close this tab, return to the ESO Forums page, and you should be able to see the Forums again (you may be required to refresh the page).
If this guide/fix solved the problem for you, let me know in the comments below.
At the moment of writing (July 7th, 2021), there seems to be an issue with the Elder Scrolls Online Forums. When loading the url https://forums.elderscrollsonline.com/, the page only loads the background image. On the Forums, ZOS has confirmed that they are looking into the issue, which seems to be related to a JavaScript error on their side. Ironically, the temporary fix for this problem is shared on the Forums. However, since you cannot get access to the Forums on your desktop, you are unable to find this solution. Hence I made this blog post on how to solve this Forums problem (for Mozilla Firefox).
First of all, this is a Mozilla Firefox browser fix that uses a Mozilla Firefox add-ons. If you are using any other browser, this solution may not help. However, it is worth considering because add-ons are also available in other browsers.
Using Google Chrome? Read the Google Chrome version of this fix. Using Microsoft Edge? Read the Microsoft Edge version of this fix.
The problem: You are unable to view the Forums. This is probably caused by JavaScript, which makes the Forums invisible. The page only loads the background image.
The fix: Step 1: Go to the Add-ons section of your browser. Type the following address in the address bar of your Firefox browser: about:addons
Step 2: In the search bar, search for: "Stylebot".
Step 3: Select "Stylebot" by Ankit Ahuja from the search results.
Step 4: Add Stylebot to Firefox. After going through the process of adding Stylebot to your browser, the Stylebot icon will appear in the top right of your browser.
Disclaimer Adding add-ons to your browser is at your own risk. I am not liable for any damage to the software, your hardware, or loss and risk of (personal) data as a consequence of adding add-ons to your browser. Step 5: Right click the icon (see top right of your browser window) and from the dropdown menu, hover over or click on "Stylebot" and select "Options.." from the menu that appears. A new tab will open.
Step 6: In this new tab, select "Styles" from the menu.
Step 7: Click on "Add a new style...".
Step 8: Enter the Forums URL into the field that states: "Enter URL...". (This field may be a little bit obscured by another element).
https://forums.elderscrollsonline.com/
Step 9: In the blank field below, add the following lines of code.
Step 10: Click the "Save" button in the bottom right of the window.
Step 11: Return to the ESO Forums page, and you should be able to see the Forums again.
If this guide/fix solved the problem for you, let me know in the comments below.
Are you looking for an MMO to play in 2020? Do you like The Elder Scrolls franchise? Look no further because the The Elder Scrolls Online (ESO) is having big issues. You would think that ESO is a great game, and don't get me wrong: it has some good content, but that is until you start noticing its flaws. Especially when you are into ESO for the Player vs Player (PvP) content, you will notice the performance- and server-related issues that are embedded in the core of the game. In this blog post, you will find a list of problems in ESO.
Recently, the Greymoor and Update 26 launced on PC. With this update, the Malacath's Band of Brutality was added to the game. This set gives a 1-piece item bonus of increasing your damage by 25% but you cannot critically strike. Is this set worth it? To test if it is worth it, we use a theoretical approach, rather than play testing the set. This means we will use simple mathematics to calculate the damage. We will assume no other bonusses to damage are applied and no reductions to damages apply - such as penetration and resistance levels. We also ignore the fact that this one set piece may sactifice item bonuses from other sets that increase damage - such as maximum resource pools and spell/weapon damage stats. Let us assume our normal damage (Ndamage) = 2,000. This will mean that our critical damage (Cdamage) = 3,000. Cdamage = Ndamage * 1.5, such that Cdamage = 2,000 * 1.5 = 3,000. With Malacath's Band of Brutality (MBB) our damage will be lower because we cannot critical damage the enemy. This will reduce our damage to 2,500. MBBdamage = Ndamage * 1.25 = 2,000 * 1.25 = 2,500, such that MBBdamage = 2,000 * 1.25 = 2,500. Does this mean that Malacath's Band of Brutality is always worse? With this data, one would conclude that it always will be worse. However, if we take critical strike chance into account, this conclusion may change. Until now, we considered only one hit (N = 1). Now let us consider 100 hits (N = 100) and a critical strike chance of 50%. Meaning that every hit has the probability of critically striking of 0.5. If we approach N = ∞ (infinity), about 50% of ∞ (infinity) will critically strike. Therefore, we assume that of the 100 hits, 50% will critically strike. In real situations, this may be lower or higher. This means that with N = 100, 50 will critically strike. We will call these critical strikes Ncrit and the critical strike chance Cchance. This means that our total damage (Tdamage) will be 250,000. Tdamage = Ndamage * (N - Ncrit) + Cdamage * Ncrit = 2,000 * (100 - 50) + 2,500 * 50 = 250,000 with Ncrit = N * (1 - Cchance) = 100 * (1 - 50%) = 50 When we use Malacath's Band of Brutality and deal 25% more normal damage but cannot critically strike with 100 hits (N = 100), we get the same amount of damage: 250,000. Tdamage = MBBdamage * N = 2,500 * 100 = 250,000 This means that when our critical strike chance is 50%, the total damage is equal to the total damage when we wear Malacath's Band of Brutality and get 25% more normal damage but cannot critically strike. When we further evaluate both situations, we find that when our critical strike chance is greater than 50% our total damage is greater than the total damage wearing Malacath's Band of Brutality. However, when our critical strike chance is smaller than 50%, Malacath's Band of Brutality will outperform in terms of damage. When critical strike chance < 50%, Malacath's Band of Brutality outperforms relying on critical damage. When critical strike chance = 50%, the damage is equal. When critical strike chance > 50%, relying on critical damage outperforms wearing Malacath's Band of Brutality. These hypotheses, however, will need field testing to find evidence for them or reject them. Therefore, these statistics only give an estimated indication of the behaviour of the total damage but not an exact indication. Verdict: Malacath's Band of Brutality is only worth it when your critical strike chance is lower than 50%. Wearing Malacath's Band of Brutality when your critical strike chance is higher than 50% will result in lower performance than if we simply rely on critical striking the target.
Vampires are powerful creatures. Nobody can kill an already dead person. In this post we cover vampirism. First we will look at what vampires are in ESO. Second we will answer the question: How to become a vampire? Third we will analyse why you should become a vampire. Last we will cover the negative sides of being a vampire. What is a vampire? Vampires are not uncommon in The Elder Scrolls series. They play a large role in quests in Oblivion and Skyrim. This is not any different from The Elder Scrolls Online. In ESO (or TESO) vampirism can both be a burden and blessing. Being a vampire in ESO does not affect the story in any way. It functions as an extra skill tree within the skills system. It features powerful passives and access to two active abilities and an ultimate ability. Vampirism in ESO has four different stages increasing the severity of the negative effects of the disease, but also decreases costs of the abilities. This progress to the last stage (stage 4) happens over time. A vampire can feed to reduce the severity of the disease. How to become a vampire? In ESO there are two ways to contract vampirism: The first method is fighting NPC vampires. There is a small chance of becoming infected. This change supposedly is higher during full moon. The second method is to be bitten by a player who is a vampire. This player has to unlock the 'Blood Ritual' passive before being able to. A player can only bite another player every 7 days. You can find vampire shire (altar) locations on our Vampirism page. Why should I become a vampire? Undead cannot be killed, can they? Vampires are powerful and in The Elder Scrolls Online there is a reason for it. Their passive, active and ultimate abilities are very beneficial for magicka builds in certain situations. The ultimate ability: Bat Swarm and it's morphs increases survivability significantly. Especially the Devouring Swarm morph offers AOE damage and self-healing. Often tanky builds use this ability to have some time to breath and recover resources. Drain Essence is a special ability. Its morph Invigorating Drain is the only magicka ability that actively grants ultimate to the caster. It also is a stun and self-heal. Mist Form offers vampires a cleanse of all negative effects, but also increases movability on the field. It reduces damage taken by a stunning 75%. The trade-off is no magicka recovery and the caster cannot activate any ability while it is active. The passive abilities grant the player with more stamina and magicka recovery, reduced damage taken while under 30% up to 33% and ignore movement speed penatly while in sneak. Why should I not become a vampire? Vampires do not like daylight, and fire. The benefits of being a vampire do not come without cost. The severity of the disease becomes more significant every stage. Health recovery plummets and the damage taken from fire goes through the roof. A vampire has 75% less health recovery, although the Unnatural Resistance passive reduces that amount a little. The increased fire damage taken (up to 25% more) is a real pain in dungeons where a lot of fire damage is pressence (e.g. Bloodroot Forge and City of Ash). Another threath vampires encounter is the fact that they are Undead. The Fighters Guild skills and passives deal a massive amount of damage to Undead. Fighters Guild abilities can deal up to 20% additional damage to Undead enemies. Should I become a vampire?
It heavily depends on the situation. If you are going to do PVP, vampirism can be very beneficial. The pros do outweigh the cons in my personal experience. In PVE however this is very different. There is a lot of fire damage in dungeons and trials. If you decide to go vampire in PVE anyway, the best stage is stage 2. At that stage you will get all the benefits but less severe negative effects. The Elder Scrolls IV: Oblivion is iconic for its time. Especially glorified for the graphics, story and "fast travel" mechanics, it was a game that impressed many. Most memorable for most is the beautiful scenery in which the story took place, the scenery of Cyrodiil. In the Elder Scrolls Online we are back in Cyrodiil, although in an era before the story of Oblivion. The maps look very much alike, yet there are some noteworthy differences. Arrius Keep This keep of the Ebonheart Pact does not show any remains in the era of Oblivion. The only possible link is Lake Arrius. Which is located north of Cheydinhal. Blue Road Keep Yet again, Blue Road Keep is non-existant in the time the Oblivion crisis takes place. The road leading from the Imperial City to Cheydinhal is called The Blue Road, but that is the only reference to this keep. Drakelowe Keep This keep is located on the western side of The Reed River in ESO. It is the most southern home keep of the Ebonheart Pact. In Oblivion the remains of the keep are not to be found. Instead we find the settlement of Drakelowe. It is a tiny settlement, only containing one house and only one habitant called Melisande. Kingscrest Keep Located east of the Temple of the Ancestor Moths, Kingscrest Keep is the most northern home keep of the Ebonheart Pact. Remains of this keep are not found on the Oblivion map. Sejanus Outpost An outpost in ESO, but a medium-sized fort in Oblivion. Located south from Blue Road Keep it seems to have moved location for gameplay purposes. The remains found in Oblivion are located far more to the east than in the online version. Fort Ash A fort in both version of Cyrodiil. However the location of Fort Ash in the Online version seems to be at nearly, if not exactly, the same location of Fort Nikel in the Oblivion version. Which obviously was done for gameplay purposes. Fort Aleswell Once a magnificant keep in the Alliance War, only a small town or village in the Oblivion game. The town or village consists of only two houses. This wasn't always the case. Aleswel once was a large village but all villagers were evicted on pain of death by Grand Warlord Dortene of the Daggerfall Covenant. There are no remains of the fort to be found in the Oblivion game. Fort Dragonclaw The most northern fortification in The Elder Scrolls Online, only a rock in The Elder Scrolls IV: Oblivion. At this location the road looks like a dead end. However a road leads to the east, eventually leading you to the Serpent's Trail and Pale Pass. It ends at Fort Pale Pass, the entry way into Skyrim which we visit in the Elder Scrolls V: Skyrim. Fort Glademist Fort Glademist was abandoned after the Alliance War. Nothing remained of the fort and the only references one can find in the Oblivion game is the fact that it is located in the Glademist Fields area. In which Glademist cave is located, a cave network used by the Blackwood Company. Fort Warden No remains can be found of this fort in Oblivion. It probably was abandoned after the Alliance War, neglected and has fallen into ruins. Bleaker's Outpost This outpost is located between Chalman Keep and Fort Aleswell. The village of Bleaker's Way was first settled by Ulf the Bleaker. In the times of the Alliance War, the villagers were ordered to leave the village. Those who refused would be punished with death. During the war giants occupied the village. In Oblivion the village was reclaimed by men. There are no remains of Bleaker's Outpost in Oblivion. Castle Brindle The only remains of Castle Brindle in Oblivion is Brindle Home. Which is a village located between Chorrol and Skingrad. The location of Castle Brindle relative to Brindle Home seems to be far more south, probably for gameplay purposes. The castle seems to be located near The Gold Road, which connects Skingrad with the Red Ring Road around the Imperial City. Castle Bloodmayne There are no remains of Castle Bloodmayne in The Elder Scrolls IV: Oblivion. The only reference that can be found is Bloodmayne Cave, which also is a delve (mini-dungeon) in ESO. Castle Faregyl Castle Faregyl is a key location of the Aldmeri Dominion. The castle can not be found in the Oblivion. Instead we find Faregyl Inn, located west of The Green Road which leads from the Imperial City to Bravil. No remains of the castle can be found which was located on the east side of The Green Road. Castle Roebeck The castle of Roebeck is located perfectly on the map. However in Oblivion the castle is located near the White Rose River. This river could have formed after the era the Alliance War takes place in, because nothing of this river can be found in the Online version. There are some bridges to be found that cross dried up riverbanks. This could be the White Rose River. Nikel Outpost An outpost located south of Fort Ash and north-west of Castle Roebeck. In Oblivion we find the remains of this outpost in the form of a small fort. The location of Nikel is the most noteworthy. In Oblivion it is located next to the bridge leading into the Imperial City, west of the village of Weye. In the Online version the outpost is located far more south, near Fort Virtue on the Oblivion map. Did you find anything interesting in the Cyrodiil map with references to Oblivion or vice versa? Let us know in the comments below.
After playing hours upon hours of PVP in The Elder Scrolls Online, here is a list of 10 reasons why you shouldn't play PVP in ESO. Simply because of balance issues, broken sets and poor mapdesign. 1: Zerging The current meta only consists out of zerging. As a solo player or small group you don't stand a chance in any situation. The game is build around zerging only and massive combat. The only way of beating another raid is by having a larger raid than the enemy or time all your abilities to go off at the same time. 2. Abilities Due to the focus of the game being on zerging and large raids, only high damage AOE abilities are viable to run. Any other abilites are rendered useless. Especially single target abilities are useless to run when you face 50+ enemy players at once. Most used are Proximity Detonation, Eye of Flame and Sap Essence. Worst about these abilities is that they all follow the caster. While most other abilities are ground based and are totally neglected by most PVP raids due to their underwhelming performance in most situations. 3. Healing bots Yes, you read that right: healing bots. However these are not actual computer programs but players dedicated to healing and purging only. The game allows you to heal indefinately whilst being tanky at the same time. From own experience a healing bot is most often a Templar which is able to permablock whilst casting abilities. It also results into raids running permapurgers too. Rendering all damage over time into oblivion. 4. Blockcasting In the current version of the game (3.0.9) you are able to cast abilities whilst blocking. Which allows many classes and builds to be more tanky than ever intended. Especially healing bots benefit from blockcasting, since this allows them to reduce incoming damage whilst sustaining enough heals to survive massive damage. 5. Procsets Procsets have been semi-nerfed in the past by making them not able to critical damage. However many builds show that procsets are still overpowered in PVP. Dealing so much damage that most casual players won't even realise what hit them before turning into a pile of ash. For example the Worbels Revenge build by Fengrush shows how broken these sets are. Click read more for 6-10
How to capture a keep? How to capture a fort? How to capture a castle? Each alliance in The Elder Scrolls Online (eso) has their homekeeps to hold and enemy keeps to take. No matter if you call them keeps, forts or castles, this is what pvp is mostly focussed around. So how do you capture a keep? What is the best method of taking a keep? What should I keep in mind when I try to siege a keep? In this blogpost I will try to answer those questions as best as I can.
Nothing is more satisfying than turning your enemies into piles of ash or shatter them into small frozen pieces. The destruction staff comes in three variants: lighting, frost and fire. Even though they are often used in PVP in combination with a restoration staff, two destruction staffs can create a powerful harmony. However it may still be hard to understand why certain staff combinations create such harmony in DPS. Which destruction staff should you use? How do they form synergy? What weapon skills should I use?
Either by massive bleeding, blunt force or sliced into pieces. The two-handed weapons offer strong and reliable burst damage. But what makes the two-handed weapon excel? Is it better to run an axe, mace or sword? How to get maximum potential out of these weapons? And what morphs should I go for? Critical rush or stampede? Dizzying swing or wrecking blow?
"We're revealing something big tomorrow that you won't want to miss." - the official Elder Scrolls Online website states in an announcement of Monday januari 30th.
The following article CONTAINS SPOILERS. So you have been warned!
Note: This post is based on personal experience and opinion
ZeniMax Online Studios is working on this huge project called: The Elder Scrolls Online (ESO). And many aspects of the game have changed since the first launch in 2014. The Champion Points system is in place and much new content has been added ever since. With that, the game is becoming more and more complex for both the players and developer. In this blogpost we discuss the current meta in this special arena: the Player versus Player (PvP) arena.
Today, the Shadows of the Hist DLC patch is live. Patch 11 it is also called and it comes with pleasant changes and fixes to the base game. Especially the races of the game see small changes and major bugs have been fixed with this patch.
Update 11 features four new dungeons and changes/fixes to already existing dungeons. Allowing for PVE players to explore new grounds and fight new bosses. Also in the Crown store players will be able to change their appearance and/or race through the use of Tokens. The update also comes with Tokens to change your name and Premium Hairstyles, Adornments, & Markings. ESO Plus members will also be able to use custom dies. The base game patch includes:
To see what changes to your Race and Class please check out our Update 11 dedicated page: Recently Zenimax Online Studios (ZOS) released the patch notes (v2.4.0) for the Dark Brotherhood Patch. The DLC and patch will add many changes and new content to the game.
Elder Scrolls Online has been a project in progress ever since its launch. The fourth big DLC is the Dark Brotherhood DLC. Its predicessors were Orsinium, Imperial City and the Thieves Guild. Each were received with joy and sometimes with a little bit of pain due to changes. In the latest patch, ZOS focussed on Magicka. In this patch they said to give the Stamina builds a large change. Unlike the previous patch, we decided to not show the changes in the blog. To see what will change for you in the Dark Brotherhood Patch, we would like to direct you to our special page: Dark Brotherhood Patch. On this page you can find a summary and the most significant (game changing) changes to come in the Dark Brotherhood Patch. In short the DLC will bring you a lot of new content: - A new zone: the Gold Coast, Cyrodiil. Known from The Elder Scrolls IV: Oblivion. - Visit cities like Kvatch and Anvil. - New daily quests. - Two new Delves (Hrota Cave and Garlas Agea). - Two new boss-encounters (The Kvatch Arena and Limenauruus the minotaur at Tribune's Folly). - New gear. - New rewards. - The Assassins League crafting style. In short the patch will bring: - Veteran ranks removed. - Changes to skills. - Hats! - Ongoing Cyrodiil improvements - Toggle-able Nameplates - And more... |
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