This blog post requires a short introduction. I've been playing ESO since Beta and I am an ESO enthousiast. When I joined, I was especially interested in the PvP part of the game. Large scale combat on a large map. Ever since, however, the game had its ups and downs. The biggest 'down' is the server lag. Last year, in April 2020, I started a discussion outlining all the issues that are caused by server lag. This got a lot of response from other players in the game - who were experiencing the same issues. ZOS only moderated the discussion but never provided any feedback (I doubt if they ever read it). This year, I have been rage quitting from PvP more often than ever before. In the past 7 years - in which ZOS promised server improvements over and over again - ZOS only seemed to have push new content, and never actually fixed the server lag. Hence, I bumbed the discussion on the Forums to put it under attention again. This time, I also put it in more perspective by providing a shortlist of examples of discussions addressing the same issues over the past 7 years. My honest opinion is: if you want to play ESO because of PvP, don't buy the game. Get away from it as far as you can. Only buy this game if you want to do quests, dungeons or do some role playing. --------------- This line marks the beginning of the discussion I started on the Forums ---------------
August 2021: The same issues still exist today. I've also looked up some older discussions on this matter. It turns out that server lag is an issue that always existed. Take for example:
These posts are just a small selection of discussions on the Forums over the past 7 years. You (the reader) can make up your own mind about what this tells you. April 2020: This is probably one of a billion threats so far about the server lag. However, I wanted to mention that I have played this game since it was first available to the public, and I have seen some bad lag in the past. After a few weeks of not playing, I couldn't help but notice that the lag on the EU server currently is extremely bad. And I mean, really really really bad. I have never seen the lag is so bad in this game before. I have seen some hiccups where server lag was temporarily extreme but that was temporary. The current lag is constant and that makes a hugely different experience. Since ZOS wants to see constructive feedback on the game on the forums, I present the following issues caused by lag: - Abilities don't work by pressing the designated buttons unless you press them like a monkey on speed. - Dodging doesn't work - Getting stunned or knocked in the sky (such as with Take Flight) literally is delayed by several seconds and gets you glued to the ground for several seconds. - Snares completely glue you to the ground and disallow you to use any ability or form of movement. - Enemies dodging your attacks renders them invulnerable for not just a moment, but sometimes over 3-5 seconds. - Damaging abilities simply don't 'land' on the enemy. - Healing abilities simply do not heal or only after several seconds have passed. - NPCs are sometimes invulnerable and teleport (slide) over the ground for seconds after being stunned. - Mounting gets you stuck in the whistling part of the animation for seconds. - People are rubber banding on screen. - Random loading screens appear in the middle of nowhere. - NPCs sometimes just appear out of nothing or disappear into nothing. - Snare immunity abilities (e.g. from Forward Momentum) don't activate at all. - Hard CC immunity abilities don't activate most of the time. - Hard CC immunity after breaking free doesn't activate most of the time. - Breaking free doesn't work > half of the time. - Animations of abilities often do not work or do not show their visual effect when active. - Animations of abilities stop halfway through the animation, costing resources but not applying the effect from the abilities. - After dodge rolling, the ability bar greys out (a.k.a. you cannot activate abilities) for several seconds. - Activating/using a potion is often impossible unless you really spam the button. - Damage from abilities 'arrive' seconds after actually dealing the damage. (also received damage arrives seconds after being dealt to the receiver). - Health desyncs - Resource desyncs In short: the lag is killing the PvP game. It wouldn't hurt the game if some of the ESO: Plus money was actually spent on optimizing the servers or optimizing the games engine to reduce calculations needed on the server-side of the game. UPDATE for PvE issues: - Bosses lag out. - Skills do not fire. - NPCs are 'sliding' on the ground, and are often impossible to damage while they are 'sliding'. - Random serverside lag spikes instantly kill players. - Lots and lots of desyncs of resources (health, stamina, and magicka). - Delayed resource recovery. - Delayed damage 'hits' from direct damage abilities. - Delayed heal 'hits' from direct heal abilities. - Slow rendering of serverside content. - Rubberbanding of players. - Stuns caused by NPCs are delayed (delay between visual and actual effect). - CC immunity after hard CC often doesn't activate and leaves you open to a series of stuns (obviously caused by serverside lag) draining all your stamina (if you still have anything left). - Breaking free is sometimes 'blocked' even though the client-side of the game indicates that enough stamina resources are available. - Resources sometimes simply drain without reason. - Activating a buff or heal over time does play the visual but doesn't actually take into effect. - Activating potions: well..good luck with that, it is nearly impossible. - Light or heavy attack weaving is nearly impossible due to lag. - Health desyncs - Resource desyncs - Random loading screens in PVE environments in random locations - and the list continues... And as a disclaimer: - No, this is not an 'I quit threat'. - No, it is not my internet connection (Speedtest: 19 PR, 51.44 Mbps download, 20.64 Mbps upload, and no packet loss). - No, it is not because I am gaming via WiFi (I play al sorts of MMO games and they are all fine). - No, it is not my FPS (which is >30 all of the time, which is reasonable). - No, I do not own a potato (I can run Crisis on this, and I admit, old machine) - Yes, I tried disabling addons. - Yes, I tried repairing my game. - Yes, I tried reinstalling my game. - Yes, I tried clearing my computer's cache. - Yes, I tried restarting my computer.
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Are you looking for an MMO to play in 2020? Do you like The Elder Scrolls franchise? Look no further because the The Elder Scrolls Online (ESO) is having big issues. You would think that ESO is a great game, and don't get me wrong: it has some good content, but that is until you start noticing its flaws. Especially when you are into ESO for the Player vs Player (PvP) content, you will notice the performance- and server-related issues that are embedded in the core of the game. In this blog post, you will find a list of problems in ESO.
This Stamina Nightblade build for non-CP PvP is great for the Battlegrounds Deathmatch game mode but will also do well in the Flag Games and Land Grab matches. In this build you need Zaan, which drops in the Scalecaller Peak dungeon, and you need Stuhn's Favor, a crafted set from the Greymoor DLC in Western Skyrim. This setup has great damage, combined with deadly combo's, decent recovery, and good survivability. This build does not use Shadowy Disguise, which makes this build different from most Stamina Nightblade builds out there.
Last update 20 June 2019, Elsweyr update ready! More information will be added on a later moment The TYPHOON build by DTStromfox is a Stamina Sorcerer PVP build. The build is compatible with Elsweyr Chapter & Update 22 (v5.0.5). This Stamina Sorcerer is great for small scale PVP and Battlegrounds. The TYPHOON has a focus on Damage over Time and Health Recovery. Abilities Front bar (Two Handed):
Back bar (Dual Wield)
Armor
Jewelry The jewelry contains the remaining three items for the 5-piece Armor Set Deadly Strike.
Weapons
Food
The best option for the TYPHOON build in general is Tri-stat Food. Tri-stat Food increases all primary stats.
Last update 6 September 2019, Scalebreaker update ready! Change note: We replaced the Ravager set with the Warrior's Fury set. The VENOMWALKER build by DTStromfox is a powerful PVP build. The build is compatible with Scalebreaker Chapter & Update 23 (v5.1.8). This Stamina Dragonknight is great for small scale PVP and Battlegrounds. The VENOMWALKER will reach up to 5K Weapon Damage and greatly increase your Damage over Time Damage.
Vampires are powerful creatures. Nobody can kill an already dead person. In this post we cover vampirism. First we will look at what vampires are in ESO. Second we will answer the question: How to become a vampire? Third we will analyse why you should become a vampire. Last we will cover the negative sides of being a vampire. What is a vampire? Vampires are not uncommon in The Elder Scrolls series. They play a large role in quests in Oblivion and Skyrim. This is not any different from The Elder Scrolls Online. In ESO (or TESO) vampirism can both be a burden and blessing. Being a vampire in ESO does not affect the story in any way. It functions as an extra skill tree within the skills system. It features powerful passives and access to two active abilities and an ultimate ability. Vampirism in ESO has four different stages increasing the severity of the negative effects of the disease, but also decreases costs of the abilities. This progress to the last stage (stage 4) happens over time. A vampire can feed to reduce the severity of the disease. How to become a vampire? In ESO there are two ways to contract vampirism: The first method is fighting NPC vampires. There is a small chance of becoming infected. This change supposedly is higher during full moon. The second method is to be bitten by a player who is a vampire. This player has to unlock the 'Blood Ritual' passive before being able to. A player can only bite another player every 7 days. You can find vampire shire (altar) locations on our Vampirism page. Why should I become a vampire? Undead cannot be killed, can they? Vampires are powerful and in The Elder Scrolls Online there is a reason for it. Their passive, active and ultimate abilities are very beneficial for magicka builds in certain situations. The ultimate ability: Bat Swarm and it's morphs increases survivability significantly. Especially the Devouring Swarm morph offers AOE damage and self-healing. Often tanky builds use this ability to have some time to breath and recover resources. Drain Essence is a special ability. Its morph Invigorating Drain is the only magicka ability that actively grants ultimate to the caster. It also is a stun and self-heal. Mist Form offers vampires a cleanse of all negative effects, but also increases movability on the field. It reduces damage taken by a stunning 75%. The trade-off is no magicka recovery and the caster cannot activate any ability while it is active. The passive abilities grant the player with more stamina and magicka recovery, reduced damage taken while under 30% up to 33% and ignore movement speed penatly while in sneak. Why should I not become a vampire? Vampires do not like daylight, and fire. The benefits of being a vampire do not come without cost. The severity of the disease becomes more significant every stage. Health recovery plummets and the damage taken from fire goes through the roof. A vampire has 75% less health recovery, although the Unnatural Resistance passive reduces that amount a little. The increased fire damage taken (up to 25% more) is a real pain in dungeons where a lot of fire damage is pressence (e.g. Bloodroot Forge and City of Ash). Another threath vampires encounter is the fact that they are Undead. The Fighters Guild skills and passives deal a massive amount of damage to Undead. Fighters Guild abilities can deal up to 20% additional damage to Undead enemies. Should I become a vampire?
It heavily depends on the situation. If you are going to do PVP, vampirism can be very beneficial. The pros do outweigh the cons in my personal experience. In PVE however this is very different. There is a lot of fire damage in dungeons and trials. If you decide to go vampire in PVE anyway, the best stage is stage 2. At that stage you will get all the benefits but less severe negative effects. After playing hours upon hours of PVP in The Elder Scrolls Online, here is a list of 10 reasons why you shouldn't play PVP in ESO. Simply because of balance issues, broken sets and poor mapdesign. 1: Zerging The current meta only consists out of zerging. As a solo player or small group you don't stand a chance in any situation. The game is build around zerging only and massive combat. The only way of beating another raid is by having a larger raid than the enemy or time all your abilities to go off at the same time. 2. Abilities Due to the focus of the game being on zerging and large raids, only high damage AOE abilities are viable to run. Any other abilites are rendered useless. Especially single target abilities are useless to run when you face 50+ enemy players at once. Most used are Proximity Detonation, Eye of Flame and Sap Essence. Worst about these abilities is that they all follow the caster. While most other abilities are ground based and are totally neglected by most PVP raids due to their underwhelming performance in most situations. 3. Healing bots Yes, you read that right: healing bots. However these are not actual computer programs but players dedicated to healing and purging only. The game allows you to heal indefinately whilst being tanky at the same time. From own experience a healing bot is most often a Templar which is able to permablock whilst casting abilities. It also results into raids running permapurgers too. Rendering all damage over time into oblivion. 4. Blockcasting In the current version of the game (3.0.9) you are able to cast abilities whilst blocking. Which allows many classes and builds to be more tanky than ever intended. Especially healing bots benefit from blockcasting, since this allows them to reduce incoming damage whilst sustaining enough heals to survive massive damage. 5. Procsets Procsets have been semi-nerfed in the past by making them not able to critical damage. However many builds show that procsets are still overpowered in PVP. Dealing so much damage that most casual players won't even realise what hit them before turning into a pile of ash. For example the Worbels Revenge build by Fengrush shows how broken these sets are. Click read more for 6-10
How to capture a keep? How to capture a fort? How to capture a castle? Each alliance in The Elder Scrolls Online (eso) has their homekeeps to hold and enemy keeps to take. No matter if you call them keeps, forts or castles, this is what pvp is mostly focussed around. So how do you capture a keep? What is the best method of taking a keep? What should I keep in mind when I try to siege a keep? In this blogpost I will try to answer those questions as best as I can.
Nothing is more satisfying than turning your enemies into piles of ash or shatter them into small frozen pieces. The destruction staff comes in three variants: lighting, frost and fire. Even though they are often used in PVP in combination with a restoration staff, two destruction staffs can create a powerful harmony. However it may still be hard to understand why certain staff combinations create such harmony in DPS. Which destruction staff should you use? How do they form synergy? What weapon skills should I use?
Either by massive bleeding, blunt force or sliced into pieces. The two-handed weapons offer strong and reliable burst damage. But what makes the two-handed weapon excel? Is it better to run an axe, mace or sword? How to get maximum potential out of these weapons? And what morphs should I go for? Critical rush or stampede? Dizzying swing or wrecking blow?
Note: This post is based on personal experience and opinion
ZeniMax Online Studios is working on this huge project called: The Elder Scrolls Online (ESO). And many aspects of the game have changed since the first launch in 2014. The Champion Points system is in place and much new content has been added ever since. With that, the game is becoming more and more complex for both the players and developer. In this blogpost we discuss the current meta in this special arena: the Player versus Player (PvP) arena.
As of today a new Elder Scrolls Online tutorial is online. In the advanced tutorials you will be tought about dungeons, trials, pvp action and quick leveling.
In the first part: Advanced Tutorial 1: Leveling, you will be taught about how to power level and how to level skill trees efficiently. Powerleveling is the act of increasing one's character level in extremely high speed in the least amount of time possible. In Elder Scrolls Online, powerleveling also is possible. In this tutorial you will learn how to. While you level up, you earn an attribute point and a skill point. Spending all those points into one specific skill tree sounds like a good plan, but quite the opposite it true. You will find yourself wasting experience on a level 50 skill tree and not get the full benefit from questing and leveling. So how to tackle this issue? You can read more about leveling in Advanced Tutorial 1: Leveling |
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