This blog post requires a short introduction. I've been playing ESO since Beta and I am an ESO enthousiast. When I joined, I was especially interested in the PvP part of the game. Large scale combat on a large map. Ever since, however, the game had its ups and downs. The biggest 'down' is the server lag. Last year, in April 2020, I started a discussion outlining all the issues that are caused by server lag. This got a lot of response from other players in the game - who were experiencing the same issues. ZOS only moderated the discussion but never provided any feedback (I doubt if they ever read it). This year, I have been rage quitting from PvP more often than ever before. In the past 7 years - in which ZOS promised server improvements over and over again - ZOS only seemed to have push new content, and never actually fixed the server lag. Hence, I bumbed the discussion on the Forums to put it under attention again. This time, I also put it in more perspective by providing a shortlist of examples of discussions addressing the same issues over the past 7 years. My honest opinion is: if you want to play ESO because of PvP, don't buy the game. Get away from it as far as you can. Only buy this game if you want to do quests, dungeons or do some role playing. --------------- This line marks the beginning of the discussion I started on the Forums ---------------
August 2021: The same issues still exist today. I've also looked up some older discussions on this matter. It turns out that server lag is an issue that always existed. Take for example:
These posts are just a small selection of discussions on the Forums over the past 7 years. You (the reader) can make up your own mind about what this tells you. April 2020: This is probably one of a billion threats so far about the server lag. However, I wanted to mention that I have played this game since it was first available to the public, and I have seen some bad lag in the past. After a few weeks of not playing, I couldn't help but notice that the lag on the EU server currently is extremely bad. And I mean, really really really bad. I have never seen the lag is so bad in this game before. I have seen some hiccups where server lag was temporarily extreme but that was temporary. The current lag is constant and that makes a hugely different experience. Since ZOS wants to see constructive feedback on the game on the forums, I present the following issues caused by lag: - Abilities don't work by pressing the designated buttons unless you press them like a monkey on speed. - Dodging doesn't work - Getting stunned or knocked in the sky (such as with Take Flight) literally is delayed by several seconds and gets you glued to the ground for several seconds. - Snares completely glue you to the ground and disallow you to use any ability or form of movement. - Enemies dodging your attacks renders them invulnerable for not just a moment, but sometimes over 3-5 seconds. - Damaging abilities simply don't 'land' on the enemy. - Healing abilities simply do not heal or only after several seconds have passed. - NPCs are sometimes invulnerable and teleport (slide) over the ground for seconds after being stunned. - Mounting gets you stuck in the whistling part of the animation for seconds. - People are rubber banding on screen. - Random loading screens appear in the middle of nowhere. - NPCs sometimes just appear out of nothing or disappear into nothing. - Snare immunity abilities (e.g. from Forward Momentum) don't activate at all. - Hard CC immunity abilities don't activate most of the time. - Hard CC immunity after breaking free doesn't activate most of the time. - Breaking free doesn't work > half of the time. - Animations of abilities often do not work or do not show their visual effect when active. - Animations of abilities stop halfway through the animation, costing resources but not applying the effect from the abilities. - After dodge rolling, the ability bar greys out (a.k.a. you cannot activate abilities) for several seconds. - Activating/using a potion is often impossible unless you really spam the button. - Damage from abilities 'arrive' seconds after actually dealing the damage. (also received damage arrives seconds after being dealt to the receiver). - Health desyncs - Resource desyncs In short: the lag is killing the PvP game. It wouldn't hurt the game if some of the ESO: Plus money was actually spent on optimizing the servers or optimizing the games engine to reduce calculations needed on the server-side of the game. UPDATE for PvE issues: - Bosses lag out. - Skills do not fire. - NPCs are 'sliding' on the ground, and are often impossible to damage while they are 'sliding'. - Random serverside lag spikes instantly kill players. - Lots and lots of desyncs of resources (health, stamina, and magicka). - Delayed resource recovery. - Delayed damage 'hits' from direct damage abilities. - Delayed heal 'hits' from direct heal abilities. - Slow rendering of serverside content. - Rubberbanding of players. - Stuns caused by NPCs are delayed (delay between visual and actual effect). - CC immunity after hard CC often doesn't activate and leaves you open to a series of stuns (obviously caused by serverside lag) draining all your stamina (if you still have anything left). - Breaking free is sometimes 'blocked' even though the client-side of the game indicates that enough stamina resources are available. - Resources sometimes simply drain without reason. - Activating a buff or heal over time does play the visual but doesn't actually take into effect. - Activating potions: well..good luck with that, it is nearly impossible. - Light or heavy attack weaving is nearly impossible due to lag. - Health desyncs - Resource desyncs - Random loading screens in PVE environments in random locations - and the list continues... And as a disclaimer: - No, this is not an 'I quit threat'. - No, it is not my internet connection (Speedtest: 19 PR, 51.44 Mbps download, 20.64 Mbps upload, and no packet loss). - No, it is not because I am gaming via WiFi (I play al sorts of MMO games and they are all fine). - No, it is not my FPS (which is >30 all of the time, which is reasonable). - No, I do not own a potato (I can run Crisis on this, and I admit, old machine) - Yes, I tried disabling addons. - Yes, I tried repairing my game. - Yes, I tried reinstalling my game. - Yes, I tried clearing my computer's cache. - Yes, I tried restarting my computer.
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Last update 20 June 2019, Elsweyr update ready! More information will be added on a later moment The TYPHOON build by DTStromfox is a Stamina Sorcerer PVP build. The build is compatible with Elsweyr Chapter & Update 22 (v5.0.5). This Stamina Sorcerer is great for small scale PVP and Battlegrounds. The TYPHOON has a focus on Damage over Time and Health Recovery. Abilities Front bar (Two Handed):
Back bar (Dual Wield)
Armor
Jewelry The jewelry contains the remaining three items for the 5-piece Armor Set Deadly Strike.
Weapons
Food
The best option for the TYPHOON build in general is Tri-stat Food. Tri-stat Food increases all primary stats.
The Elder Scrolls IV: Oblivion is iconic for its time. Especially glorified for the graphics, story and "fast travel" mechanics, it was a game that impressed many. Most memorable for most is the beautiful scenery in which the story took place, the scenery of Cyrodiil. In the Elder Scrolls Online we are back in Cyrodiil, although in an era before the story of Oblivion. The maps look very much alike, yet there are some noteworthy differences. Arrius Keep This keep of the Ebonheart Pact does not show any remains in the era of Oblivion. The only possible link is Lake Arrius. Which is located north of Cheydinhal. Blue Road Keep Yet again, Blue Road Keep is non-existant in the time the Oblivion crisis takes place. The road leading from the Imperial City to Cheydinhal is called The Blue Road, but that is the only reference to this keep. Drakelowe Keep This keep is located on the western side of The Reed River in ESO. It is the most southern home keep of the Ebonheart Pact. In Oblivion the remains of the keep are not to be found. Instead we find the settlement of Drakelowe. It is a tiny settlement, only containing one house and only one habitant called Melisande. Kingscrest Keep Located east of the Temple of the Ancestor Moths, Kingscrest Keep is the most northern home keep of the Ebonheart Pact. Remains of this keep are not found on the Oblivion map. Sejanus Outpost An outpost in ESO, but a medium-sized fort in Oblivion. Located south from Blue Road Keep it seems to have moved location for gameplay purposes. The remains found in Oblivion are located far more to the east than in the online version. Fort Ash A fort in both version of Cyrodiil. However the location of Fort Ash in the Online version seems to be at nearly, if not exactly, the same location of Fort Nikel in the Oblivion version. Which obviously was done for gameplay purposes. Fort Aleswell Once a magnificant keep in the Alliance War, only a small town or village in the Oblivion game. The town or village consists of only two houses. This wasn't always the case. Aleswel once was a large village but all villagers were evicted on pain of death by Grand Warlord Dortene of the Daggerfall Covenant. There are no remains of the fort to be found in the Oblivion game. Fort Dragonclaw The most northern fortification in The Elder Scrolls Online, only a rock in The Elder Scrolls IV: Oblivion. At this location the road looks like a dead end. However a road leads to the east, eventually leading you to the Serpent's Trail and Pale Pass. It ends at Fort Pale Pass, the entry way into Skyrim which we visit in the Elder Scrolls V: Skyrim. Fort Glademist Fort Glademist was abandoned after the Alliance War. Nothing remained of the fort and the only references one can find in the Oblivion game is the fact that it is located in the Glademist Fields area. In which Glademist cave is located, a cave network used by the Blackwood Company. Fort Warden No remains can be found of this fort in Oblivion. It probably was abandoned after the Alliance War, neglected and has fallen into ruins. Bleaker's Outpost This outpost is located between Chalman Keep and Fort Aleswell. The village of Bleaker's Way was first settled by Ulf the Bleaker. In the times of the Alliance War, the villagers were ordered to leave the village. Those who refused would be punished with death. During the war giants occupied the village. In Oblivion the village was reclaimed by men. There are no remains of Bleaker's Outpost in Oblivion. Castle Brindle The only remains of Castle Brindle in Oblivion is Brindle Home. Which is a village located between Chorrol and Skingrad. The location of Castle Brindle relative to Brindle Home seems to be far more south, probably for gameplay purposes. The castle seems to be located near The Gold Road, which connects Skingrad with the Red Ring Road around the Imperial City. Castle Bloodmayne There are no remains of Castle Bloodmayne in The Elder Scrolls IV: Oblivion. The only reference that can be found is Bloodmayne Cave, which also is a delve (mini-dungeon) in ESO. Castle Faregyl Castle Faregyl is a key location of the Aldmeri Dominion. The castle can not be found in the Oblivion. Instead we find Faregyl Inn, located west of The Green Road which leads from the Imperial City to Bravil. No remains of the castle can be found which was located on the east side of The Green Road. Castle Roebeck The castle of Roebeck is located perfectly on the map. However in Oblivion the castle is located near the White Rose River. This river could have formed after the era the Alliance War takes place in, because nothing of this river can be found in the Online version. There are some bridges to be found that cross dried up riverbanks. This could be the White Rose River. Nikel Outpost An outpost located south of Fort Ash and north-west of Castle Roebeck. In Oblivion we find the remains of this outpost in the form of a small fort. The location of Nikel is the most noteworthy. In Oblivion it is located next to the bridge leading into the Imperial City, west of the village of Weye. In the Online version the outpost is located far more south, near Fort Virtue on the Oblivion map. Did you find anything interesting in the Cyrodiil map with references to Oblivion or vice versa? Let us know in the comments below.
Recently Zenimax Online Studios (ZOS) released the patch notes (v2.4.0) for the Dark Brotherhood Patch. The DLC and patch will add many changes and new content to the game.
Elder Scrolls Online has been a project in progress ever since its launch. The fourth big DLC is the Dark Brotherhood DLC. Its predicessors were Orsinium, Imperial City and the Thieves Guild. Each were received with joy and sometimes with a little bit of pain due to changes. In the latest patch, ZOS focussed on Magicka. In this patch they said to give the Stamina builds a large change. Unlike the previous patch, we decided to not show the changes in the blog. To see what will change for you in the Dark Brotherhood Patch, we would like to direct you to our special page: Dark Brotherhood Patch. On this page you can find a summary and the most significant (game changing) changes to come in the Dark Brotherhood Patch. In short the DLC will bring you a lot of new content: - A new zone: the Gold Coast, Cyrodiil. Known from The Elder Scrolls IV: Oblivion. - Visit cities like Kvatch and Anvil. - New daily quests. - Two new Delves (Hrota Cave and Garlas Agea). - Two new boss-encounters (The Kvatch Arena and Limenauruus the minotaur at Tribune's Folly). - New gear. - New rewards. - The Assassins League crafting style. In short the patch will bring: - Veteran ranks removed. - Changes to skills. - Hats! - Ongoing Cyrodiil improvements - Toggle-able Nameplates - And more... Finally it is here: the long awaited Thieves Guild Patch (v2.3.5). A complete new zone, new gear and old features making a comeback! Hew's Bane The new zone that comes with the Thieves Guild DLC is Hew's Bane. A Hammerfell location to admire. In this zone you will find a large amount of (repeatable) missions and live a thief's life. But you do not have to go at it alone. A new trail is added featuring challenging bosses: Maw of Lorkhaj. Most noteworthy patch notes:
Base game: - Scrolling Combat Text (SCT), similar to Foundry Tactical Combat (FTC) it will show on screen scrolling text of your damage, heals and more. - 64-bit client, ESO will now support more than 4Gb RAM. Resulting into less memory crashes for PC. - DirectX 11 upgrade, the implementation of DirectX 11 will allow better performance and better visuals. DirectX 9 Graphics Cards are no longer supported! Cyrodiil: - Adhazabi Aba-daro the Golden, a rare item merchant that appears at set locations on the map at set times, carrying rare items. You’ll be able to find Adhazabi in the following locations: Western Elsweyr Gate (AD) Northern Highrock Gate (DC) Southern Morrowind Gate (EP) - Forward Camps, these camps are making a comeback and will be available for purchase at the Siege Merchant. - Siege Weapons, will do 30% more damage. DoT has been reduced to 6 seconds. Oil catapults now take away roughly 20% of enemy Stamina. Lightning Balistae now will take away roughly 10% of enemy Magicka. Ballistae will now turn faster and will have 100% accuracy. Most snaring from Siege Weapons have been normalised to 50% (was 75%). - Alliance points for killing a player has been doubled. Champion System improvements: - The Champion System has been re-balanced and will be more diverse. New Collection Category, Assistants: - Full bagspace? No worries, your bank assistant is ready. Need to buy some items? Your merchant assistant is their for you. These assistants can be summoned like pets but not at the same time. New Collection Category, Mementos: - No longer will collectibles burden your character on his or her travels. All your already earned collectibles will be moved to the Collection System. Saving you a lot of bag -and bankspace. Provisioning update: - Recipies will appear on vendors throughout Tamriel. - Food recipies will be sold by Chefs. - Drink recipies will be sold by Brewers. - Provisioning Writs do no longer award recipies. And much more! http://forums.elderscrollsonline.com/en/discussion/251063/pc-mac-patch-notes-v2-3-5 As you might (or might not) have noticed. Your Elder Scrolls Online client received a major update. Including changes to skills, passives and much more. But most importantly: The Imperial City DLC.
Lore The Imperial City was built by the Ayleids in the Merethic Era. And survived a long time in Tamriel. In the Elder Scrolls Online, Molag Bal dropped anchors on the city, allowing daedric creatures to capture the Imperial City. Dynamic fights In the Imperial City DLC you will be fighting in an environment with mix of PvE and PvP. Creating tense fights between players and daedric creatures and bosses. To excel in this area, your character will need to be versatile and ready to counter any attacks by players from other alliances, whilst being busy fighting bosses and creaters also. Allowing great dynamic gameplay as a result. How to gain access to the DLC If you are an ESO Plus member, you will get access to the DLC automatically as long as your ESO Plus membership is current. If you do not have ESO Plus, you can get access to the DLC very easily by purchasing the DLC in the Crown Store in the game[?]. You can aquire Crowns by purchasing them in the Shop. Find more information and patchnotes v2.1.4 |
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