Last update 20 June 2019, Elsweyr update ready!
More information will be added on a later moment
The TYPHOON build by DTStromfox is a Stamina Sorcerer PVP build. The build is compatible with Elsweyr Chapter & Update 22 (v5.0.5). This Stamina Sorcerer is great for small scale PVP and Battlegrounds. The TYPHOON has a focus on Damage over Time and Health Recovery.
Front bar (Two Handed):
Back bar (Dual Wield)
The jewelry contains the remaining three items for the 5-piece Armor Set Deadly Strike.
The best option for the TYPHOON build in general is Tri-stat Food. Tri-stat Food increases all primary stats.
Last update 25 May 2019, Elsweyr update ready!
The VENOMWALKER build by DTStromfox is a powerful PVP build. The build is compatible with Elsweyr Chapter & Update 22 (v5.0.5). This Stamina Dragonknight is great for small scale PVP and Battlegrounds. The VENOMWALKER will reach up to 5K Weapon Damage and greatly increase your Damage over Time Damage.
Vampires are powerful creatures. Nobody can kill an already dead person. In this post we cover vampirism. First we will look at what vampires are in ESO. Second we will answer the question: How to become a vampire? Third we will analyse why you should become a vampire. Last we will cover the negative sides of being a vampire.
What is a vampire?
Vampires are not uncommon in The Elder Scrolls series. They play a large role in quests in Oblivion and Skyrim. This is not any different from The Elder Scrolls Online.
In ESO (or TESO) vampirism can both be a burden and blessing. Being a vampire in ESO does not affect the story in any way. It functions as an extra skill tree within the skills system. It features powerful passives and access to two active abilities and an ultimate ability.
Vampirism in ESO has four different stages increasing the severity of the negative effects of the disease, but also decreases costs of the abilities. This progress to the last stage (stage 4) happens over time. A vampire can feed to reduce the severity of the disease.
How to become a vampire?
In ESO there are two ways to contract vampirism:
The first method is fighting NPC vampires. There is a small chance of becoming infected. This change supposedly is higher during full moon.
The second method is to be bitten by a player who is a vampire. This player has to unlock the 'Blood Ritual' passive before being able to. A player can only bite another player every 7 days.
You can find vampire shire (altar) locations on our Vampirism page.
Why should I become a vampire?
Undead cannot be killed, can they? Vampires are powerful and in The Elder Scrolls Online there is a reason for it. Their passive, active and ultimate abilities are very beneficial for magicka builds in certain situations.
The ultimate ability: Bat Swarm and it's morphs increases survivability significantly. Especially the Devouring Swarm morph offers AOE damage and self-healing. Often tanky builds use this ability to have some time to breath and recover resources.
Drain Essence is a special ability. Its morph Invigorating Drain is the only magicka ability that actively grants ultimate to the caster. It also is a stun and self-heal.
Mist Form offers vampires a cleanse of all negative effects, but also increases movability on the field. It reduces damage taken by a stunning 75%. The trade-off is no magicka recovery and the caster cannot activate any ability while it is active.
The passive abilities grant the player with more stamina and magicka recovery, reduced damage taken while under 30% up to 33% and ignore movement speed penatly while in sneak.
Why should I not become a vampire?
Vampires do not like daylight, and fire. The benefits of being a vampire do not come without cost. The severity of the disease becomes more significant every stage. Health recovery plummets and the damage taken from fire goes through the roof.
A vampire has 75% less health recovery, although the Unnatural Resistance passive reduces that amount a little. The increased fire damage taken (up to 25% more) is a real pain in dungeons where a lot of fire damage is pressence (e.g. Bloodroot Forge and City of Ash).
Another threath vampires encounter is the fact that they are Undead. The Fighters Guild skills and passives deal a massive amount of damage to Undead. Fighters Guild abilities can deal up to 20% additional damage to Undead enemies.
Should I become a vampire?
It heavily depends on the situation. If you are going to do PVP, vampirism can be very beneficial. The pros do outweigh the cons in my personal experience. In PVE however this is very different. There is a lot of fire damage in dungeons and trials. If you decide to go vampire in PVE anyway, the best stage is stage 2. At that stage you will get all the benefits but less severe negative effects.
After playing hours upon hours of PVP in The Elder Scrolls Online, here is a list of 10 reasons why you shouldn't play PVP in ESO. Simply because of balance issues, broken sets and poor mapdesign.
The current meta only consists out of zerging. As a solo player or small group you don't stand a chance in any situation. The game is build around zerging only and massive combat. The only way of beating another raid is by having a larger raid than the enemy or time all your abilities to go off at the same time.
Due to the focus of the game being on zerging and large raids, only high damage AOE abilities are viable to run. Any other abilites are rendered useless. Especially single target abilities are useless to run when you face 50+ enemy players at once. Most used are Proximity Detonation, Eye of Flame and Sap Essence. Worst about these abilities is that they all follow the caster. While most other abilities are ground based and are totally neglected by most PVP raids due to their underwhelming performance in most situations.
3. Healing bots
Yes, you read that right: healing bots. However these are not actual computer programs but players dedicated to healing and purging only. The game allows you to heal indefinately whilst being tanky at the same time. From own experience a healing bot is most often a Templar which is able to permablock whilst casting abilities. It also results into raids running permapurgers too. Rendering all damage over time into oblivion.
In the current version of the game (3.0.9) you are able to cast abilities whilst blocking. Which allows many classes and builds to be more tanky than ever intended. Especially healing bots benefit from blockcasting, since this allows them to reduce incoming damage whilst sustaining enough heals to survive massive damage.
Procsets have been semi-nerfed in the past by making them not able to critical damage. However many builds show that procsets are still overpowered in PVP. Dealing so much damage that most casual players won't even realise what hit them before turning into a pile of ash. For example the Worbels Revenge build by Fengrush shows how broken these sets are.
Click read more for 6-10
Nothing is more satisfying than turning your enemies into piles of ash or shatter them into small frozen pieces. The destruction staff comes in three variants: lighting, frost and fire. Even though they are often used in PVP in combination with a restoration staff, two destruction staffs can create a powerful harmony. However it may still be hard to understand why certain staff combinations create such harmony in DPS. Which destruction staff should you use? How do they form synergy? What weapon skills should I use?
Either by massive bleeding, blunt force or sliced into pieces. The two-handed weapons offer strong and reliable burst damage. But what makes the two-handed weapon excel? Is it better to run an axe, mace or sword? How to get maximum potential out of these weapons? And what morphs should I go for? Critical rush or stampede? Dizzying swing or wrecking blow?
With the Morrowind Patch of June this year, a lot of new content will be added. From Battlegrounds to 30+ hours of PVE content. Most noticable is the (re)introduction of the Warden class.
The Warden class was a class available in the Bèta of The Elder Scrolls Online. Back then the class was mostly focussed on healing. The Templar however rendered this class oblivious and the class was removed from the game.
However the Warden class is making a return into Tamriel. The class has been reworked and can be played in three different ways. The Animal Companion skills are based on fauna. Summoning multiple beasts to compete against enemies. The healer aspect of the Warden is called Green Balance. These skills are nature based and include mostly ranged heals. The last way to play the Warden is a bit different and is called Winter's Embrace. It's focus is clearly put on Frost abilities. It would be correct to state the cryomancer will finaly make an entry into the game. And is mostly about tanking and protecting allies.
We have put all the ultimate, active abilites and passive abilities of the Warden class in an overview for you. So you don't have to scroll through many pictures made by MissBizz on our Warden class dedicated page, which you can find here.
Note: This post is based on personal experience and opinion
ZeniMax Online Studios is working on this huge project called: The Elder Scrolls Online (ESO). And many aspects of the game have changed since the first launch in 2014. The Champion Points system is in place and much new content has been added ever since. With that, the game is becoming more and more complex for both the players and developer. In this blogpost we discuss the current meta in this special arena: the Player versus Player (PvP) arena.
Recently Zenimax Online Studios (ZOS) released the patch notes (v2.4.0) for the Dark Brotherhood Patch. The DLC and patch will add many changes and new content to the game.
Elder Scrolls Online has been a project in progress ever since its launch. The fourth big DLC is the Dark Brotherhood DLC. Its predicessors were Orsinium, Imperial City and the Thieves Guild. Each were received with joy and sometimes with a little bit of pain due to changes. In the latest patch, ZOS focussed on Magicka. In this patch they said to give the Stamina builds a large change.
Unlike the previous patch, we decided to not show the changes in the blog. To see what will change for you in the Dark Brotherhood Patch, we would like to direct you to our special page: Dark Brotherhood Patch.
On this page you can find a summary and the most significant (game changing) changes to come in the Dark Brotherhood Patch.
In short the DLC will bring you a lot of new content:
- A new zone: the Gold Coast, Cyrodiil. Known from The Elder Scrolls IV: Oblivion.
- Visit cities like Kvatch and Anvil.
- New daily quests.
- Two new Delves (Hrota Cave and Garlas Agea).
- Two new boss-encounters (The Kvatch Arena and Limenauruus the minotaur at Tribune's Folly).
- New gear.
- New rewards.
- The Assassins League crafting style.
In short the patch will bring:
- Veteran ranks removed.
- Changes to skills.
- Ongoing Cyrodiil improvements
- Toggle-able Nameplates
- And more...
Becoming a valuable player in the Elder Scrolls Online (ESO) is not an easy process. It requires loads of time, effort and knowledge to succeed. In this post, a few tips and tricks on how to become successful in ESO. In this part we will discuss playing your role.
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