Are you looking for an MMO to play in 2020? Do you like The Elder Scrolls franchise? Look no further because the The Elder Scrolls Online (ESO) is having big issues. You would think that ESO is a great game, and don't get me wrong: it has some good content, but that is until you start noticing its flaws. Especially when you are into ESO for the Player vs Player (PvP) content, you will notice the performance- and server-related issues that are embedded in the core of the game. In this blog post, you will find a list of problems in ESO. Below you will find a list of al lot of game breaking issues in ESO. The developers promise a performance update in the next chapter. However, from my personal experience I can tell that most of the performance updates of the past made the game worse, not better. Most of the issues listed below are caused by server-side problems that often cause desyncs between what players see on their screen (client-side) and what really happens according to the servers. On the Forums there are plenty of threads on server issues. The R.I.P. PC EU thread, for example, has over 106 pages since October 2019 due to the many outages of the servers. PvP issues: - Abilities don't work by pressing the designated buttons unless you press them like a monkey on speed. - Dodging often doesn't work - Getting stunned or knocked in the sky (such as with Take Flight) literally is delayed by several seconds and gets you glued to the ground for several seconds. - Snares completely glue you to the ground and disallow you to use any ability or form of movement. - Enemies dodging your attacks renders them invulnerable for not just a moment, but sometimes over 3-5 seconds. - Damaging abilities simply don't 'land' on the enemy. - Healing abilities simply do not heal or only after several seconds have passed. - NPCs are sometimes invulnerable and teleport (slide) over the ground for seconds after being stunned. - Mounting gets you stuck in the whistling part of the animation for seconds. - People are rubber banding on screen. - Random loading screens appear in the middle of nowhere. - NPCs sometimes just appear out of nothing or disappear into nothing. - Snare immunity abilities (e.g. from Forward Momentum) don't activate at all. - Hard CC immunity abilities don't activate most of the time. - Hard CC immunity after breaking free doesn't activate most of the time. - Breaking free doesn't work > half of the time. - Animations of abilities often do not work or do not show their visual effect when active. - Animations of abilities stop halfway through the animation, costing resources but not applying the effect from the abilities. - After dodge rolling, the ability bar greys out (a.k.a. you cannot activate abilities) for several seconds. - Activating/using a potion is often impossible unless you really spam the button. - Damage from abilities 'arrive' seconds after actually dealing the damage. (also received damage arrives seconds after being dealt to the receiver). - Health desyncs - Resource desyncs - and the list continues... PvE issues: - Bosses lag out. - Skills do not fire. - NPCs are 'sliding' on the ground, and are often impossible to damage while they are 'sliding'. - Random serverside lag spikes instantly kill players. - Lots and lots of desyncs of resources (health, stamina, and magicka). - Delayed resource recovery. - Delayed damage 'hits' from direct damage abilities. - Delayed heal 'hits' from direct heal abilities. - Slow rendering of serverside content. - Rubberbanding of players. - Stuns caused by NPCs are delayed (delay between visual and actual effect). - CC immunity after hard CC often doesn't activate and leaves you open to a series of stuns (obviously caused by serverside lag) draining all your stamina (if you still have anything left). - Breaking free is sometimes 'blocked' even though the client-side of the game indicates that enough stamina resources are available. - Resources sometimes simply drain without reason. - Activating a buff or heal over time does play the visual but doesn't actually take into effect. - Activating potions: well..good luck with that, it is nearly impossible. - Light or heavy attack weaving is nearly impossible due to lag. - Health desyncs - Resource desyncs - Random loading screens in PVE environments in random locations - and the list continues... Balancing issues The developers also have no clue what they are doing with the game's balance. They are trying to balance PvE and PvP with the same changes. However, they fail misserably at doing so. For example, they will buff an item set for PvE but that will make that item set incredibly over powered in PvP. They also seem to have no direction in balancing the game. They just buff and nerf items and abilities to their liking. Often the patch notes state reasons for buffs and nerfs such as: 'we didn't like how this ability was performing', or: 'we believe this ability was underperforming'. They will also introduce item sets to the game that are completely broken or over powered at release. One could argue that this is reasonable, however, most item sets are tested in the Public Test Servers before release. Very often, feedback by players from this Public Test Server are ignored to the bone. Sometimes this even leads to completely broken systems (such as trading, combat, or even being able to access new content) being launced into the live service. As a whole, this is another reason to not bother playing the game at all. Worth playing?
The issues set aside, the game is certainly worth playing in 2020. The stories in the game are good, although I have seen better in other games (such as Path of Exile), and the game is visually appealing. If you are just into questing and the stories in the game, this game is just for you. The developers push new PvE content on a very regular basis. If you are into Trials or PvP, however, I would not recommend ESO. The issues (as listed above), and balancing issues, diminishes most of the fun and turns it into frustration. Continue reading: Comments are closed.
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